The overall difficulty is probably on par with Super Castlevania IV, though ReBirth obviously isn’t as long as the SNES classic. The inability to save isn’t as punitive as in, say, Bubble Bobble Plus, but it's a throwback game mechanic that hard to appreciate in this day and age. This isn’t much of a problem considering that Castlevania ReBirth clocks in at barely over an hour long, but you'll definitely have to set aside some time to play through it. Despite all of this, you cannot save your game. Thankfully, you can set the number of lives and difficulty before starting the game, and you have unlimited continues. ReBirth is relatively easy compared to other old-school Castlevania games, although things start getting hairy around the latter half of the fourth level. The action is broken up into six levels with the final one consisting of your final confrontation. This is an old-school Castlevania title, so there is no Metroidvania exploration here. You’ll also find breakable walls and mini-bosses. Adventure ReBirth resembles Rondo of Blood more so than Adventure, both in terms of level progression (there are alternate paths to the boss, and key sub-weapons unlock doors) and play control (control is looser, with less precision required). The game's title is extremely misleading. Howeer, after playing the hell out of it for a few days, I can safely say it’s one of my favorite Castlevania games. With these facts in mind, you can see why I’d question Konami’s desire to remake the game as a ReBirth title, a series that already includes Gradius ReBirth and Contra ReBirth. The game features unbelievable slowdown, a lot of cheap deaths, and an entire level featuring the combination of forced scrolling and obnoxiously unforgiving jumping sequences. These days it is generally hated by most Castlevania fans, and that's an attitude I can sympathize with. It was one of the first games I ever owned, and it took me a year to beat. Castlevania: The Adventure was a Game Boy launch title back in 1989.
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